Cloud Gaming Market to Reach USD 27,354.33 million with an 51.22% CAGR
Market Definition
Cloud gaming, also called gaming on demand, is a type of web gaming that permits users to stream games directly to their personal computers (PCs), servers, and mobile devices. This is done by opening a remote connection to a third-party company that stores the game's software on its server. Users can play games online through the features of the existing software, which they can access without having to download or buy it. On smart devices, cloud gaming also provides an integrated gaming environment that enables users to watch live video streams of other players' gameplay.
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Cloud Gaming Market Analysis and Size
The market for cloud gaming may expand faster than expected due to the rise in gaming devices and players. Additionally, new users worldwide are being drawn in by technological developments in graphic design and the production of realistic footage. Instead, customers who sign up for a cloud gaming service may only need to pay a small monthly fee, which typically includes access to a library with some game titles already loaded. By forgoing downloading, waiting for a game to install, and managing storage space for new games, users of cloud gaming services can further cut their bandwidth and storage costs.
Data Bridge Market Research analyses that the cloud gaming market, valued at USD 1,000.35 million in 2022, will reach USD 27,354.33 million by 2030, growing at a CAGR of 51.22% during the forecast period of 2023 to 2030. In addition to the market insights such as market value, growth rate, market segments, geographical coverage, market players, and market scenario, the market report curated by the Data Bridge Market Research team includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and pestle analysis.
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Recent Developments
- In 2022, Sony unveiled its new virtual reality (VR) telephone receiver for the wildly popular PlayStation 5. The phone receiver has an eye-tracking feature with vibratory feedback and a 110-degree field of view with a 4K HDR resolution of 2000x2040 for each eye using an OLED screen at a frame rate of 90/120 cps. The telephone receiver also has controllers that provide tactile feedback for realistic gameplay.
- In 2021, The GeForce RTX 3080, an improved gaming platform for GeForce NOW, was released by NVIDIA Corporation. With the GeForce RTX 3080 subscription, gamers can experience the highest resolutions, lowest latency, and fastest frame rates.
- In 2021, Expanding its range of services, Amazon Web Services, Inc. unveiled a subscription plan aimed at families. Customers can upgrade their Luna+ subscription to include these new features for USD 2.99 monthly and get 36 kid-friendly games, including Spongebob Squarepants, Wandersong, Overcooked, and Overcooked.
- In 2020, A number of cloud-based doodles of Google, Inc.'s popular previous games were released. The rising demand for leisure time during the quarantine period is also anticipated to boost market growth. Vendors are making efforts to promote social isolation while encouraging cloud gaming.
- In 2020, Video games are now available to users for free through Google Inc.'s removal of the subscription fee for the Stadia cloud recreation service.
Global Cloud Gaming Market Scope
The cloud gaming market is segmented on the basis of offerings, device type, solution type, gamer type, deployment, gaming system. The growth amongst these segments will help you analyze meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.
Global Cloud Gaming Market, By Offering (Infrastructure, Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, Personal Computers and Laptops, Smart Televisions, Head-Mounted Displays), Solution Type (Video Streaming, File Streaming), Gamer Type (Casual Gamers, Avid Gamers, Hard-Core Gamers/ Professional, Lifestyle Gamer), Deployment (Public Cloud, Hybrid Cloud, Private Cloud), Gaming System (G-Cluster, PlayStation, Stream My Game, Steam in Home Streaming, Remote Play, Others) – Industry Trends and Forecast to 2030.
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